![]() The weapon range is basically the only reason you would use the amulet over a good rare with resistances, life, flat physical (and maybe weapon elemental).Īnother interesting choice of ring would be Ming's Heart because of its extremely high chaos resistance, and added chaos damage. ![]() What it DOES give is an amazing +2 weapon range, along with great resistances. Because we're running Blood Rage, have no evasion/dodge, and are constantly running into mobs like suicidal idiots, we usually don't get the "on full life" benefits from the amulet. Daresso's Salute is kind of an interesting choice. My other ring serves to fill resistances and get a little bit of life. This is what makes this build the tricharge Discharger. Romira's Banquet with Resolute Technique is the most reliable way to generate power charges, which is great for our CoMK Discharge. The gear I am wearing right now is kind of a mishmash of different (failed and successful) experiments. I picked up 5.4% regen on the tree as well this will for the most part counteract the chaos degeneration from Blood Rage (will discuss why I'm using this later on) and, depending on your chaos resistance, add a little bit of a buffer for your cyclone/Static strike to cast from. The gist of it is to pick up lots of life nodes, pick up all your 2H weapons nodes, pick up your axe nodes, and go up to Templar area for sweet AoE, elemental, and yes, more life nodes. Normally the Unwavering Stance keystone isn't taken in more tanky cycloners because of cyclone's in-built stun immunity but mine is fairly squishy (bad habit of mine, I'm trying to improve though). still taking the keystones Iron Reflexes and Resolute Technique, and now even adding in Unwavering Stance. I lose an endurance charge but by changing my pathing a bit I can save points getting up towards the Templar starting area. This skill tree is closer to what I'm aiming for. Passive skill tree (108 points used, planned) Once I get a hold of more regrets/levels and/or better gear I will be changing it around. This 93 tree is probably not perfect (anyone with suggestions can go ahead and fire away in the comments, I'm always looking to improve and it will definitely help others!) but it works and it's fun. To avoid the Cyclone Charge, the playable character has to either step out of its lane or jump over it.Passive Skill tree (93 points used, current) If the user makes contact with the Cyclone Charge instead however, they will be granted a temporary speed boost. If a rival character collides with the Cyclone Charge, they will take damage, causing them to lose Rings and slow down momentarily. If the user is leading the race however, it will appear on the lane directly behind them. When used, the Cyclone Charge's whirlwind form will appear in front of the user's next rival if the user is behind said rival. Once obtained, the player can utilize the Cyclone Charge by pressing its icon on the bottom of the HUD. As with most other Items, Metal Sonic can also use the Cyclone Charge if he uses the Steal Item to steal it from the aforementioned user. In gameplay, the Cyclone Charge can only be obtained at random from Item Boxes by Longclaw. The Cyclone Charge takes the form of a whirlwind with brown feathers circling around it, both as an icon and on the tracks. ![]() It is a Trap Item used primarily to obstruct opposing rivals' path. The Cyclone Charge is an Item Box power-up that appears in the Sonic the Hedgehog series. Description, Sonic Forces: Speed Battle ![]() A terrible torrent that appears in front of your rivals, but if you fly through it yourself you'll soar ahead of them!
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